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Below is a chart that goes over all Debuff effects that immobilize heroes / deal damage over time.

Stackable & Damage over time Effects.
* BleedBleed: Inflicts damage equal to 15% of max HP. The bleed debuff activates when an enemy uses Basic Attack, Counterattackm or Speed Attack.
* BurnBurn: Inflicts damage equal to 20% of max HP. The burn debuff activates when a skill is used or when hit by a skill. If this debuff is stacked it will spread to 1 other team member.
* PoisonPoison: Inflicts damage equal to 15% of max HP. The poison debuff activates when an enemy uses Basic Attack, Counterattack or Speed Attack. This debuff does not stack but it will spread to 2 other team members.
* FreezeFreeze: A frozen hero will unfreeze after 2 turns or when attacked. After the hero is unfrozen it will inflict 160% damage & ignore the enemies defense. If a frozen hero is hit with another freeze skill it will inflict an additional 100% damage for a total of 260% damage.
* DeathDeath: Kills the target after 2 turns. If the target is immune to debuffs it will deal 100% damage (this damage can not be avoided). If this debuff is stacked it will immediately kill the target.
* Sleep: A sleeping hero can not move or activate skills. The sleep effect is removed upon receiving damage. Attacks on a sleeping target ignore the enemies defense.
Immobilize for 2 turn effects.
(The target can not cast skills or perform Basic Attacks, Counterattacks or Speed Attacks)
* StunStun: Stunned for 2 turns
* ElectrifyElectrify: Electrified for 2 turns
* ParalyzeParalyze: Paralyzed for 2 turns
* PetrifyPetrify: Petrified for 2 turns
Status effects
* BlindBlind: A blind target has high chance of having there Counterattacks, Basic Attacks & Skills miss, dealing 0 dmg.
* SilenceSilence: A silenced target can not cast skills. Lasts for 2 turns
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