Night Crow Karl Heron Edit
Overview 📉 Edit
|30 +5||46 +10|
Lets take a look at Karl, the Brother of Eileene & the 2nd Night Crow Member. He has 4 types of DMG reduction in his kit; All Block; 50% DMG Reduction (Self); - 50% Pierce DMG, - 50% Offensive DMG Recieved. This makes him a Tank, even at lower levels.
Passive A - All Block with 50% DMG Reduction makes Karl one of the harder Tanks to kill in Seven Knights. In a Meta with Ryan, Miho, Kyle & Klahan on most teams, Karl's -50% Offensive DMG received is extremely helpful. This improves the survivability of Knox, Elysia & Kris aswell.
Awakening Skill B- - At 1st glance his Awakening Skill looks like it would set him up to takeover the game by Nuking the enemy, Healing himself & Reseting Cooldowns (Self). However without Crit. Ignore Defense or Multi hit his awakening Skill does not hit very hard & gives him a minor heal, making his awakening skill lackluster most of the time.
Skills A- - The good part about Karl's skills is they always have an impact on the Game. His 1st Skill always targets Enemies Nukers, hits twice (3k Fixed DMG, 230% ATK) & Electrifies at a decent Rate. His 2nd Skill has 3 effects (-50% Pierce DMG, CD-30, Reduce Buff 2 turns), at the start of a match all 3 of these effects are useful, later in a match at least 1 of these will be useful.
Guaranteed Block/50% DMG Reduction - Makes him very tanky even at lower levels.
Helps mitigate damage against Chancellor and other Offensive Units.
High priority buff removal skill (2 turns).
Fixed damage, CC & CD Decrease in one package
With Shield up Karl Reduces DMG in 4 Different ways: All Block; 50% DMG Reduction; - 50% Pierce DMG, - 50% Offensive DMG Recieved
Awakening Skill has low DMG making the Heal effect lackluster
Special Hero - Hard to obtain
|Arena||Karl will be a staple for Tank teams for awhile. Now Tank Comps have 3 all Block units (Karl, Knox & Rook). He also protects Elysia from Pierce DMG & makes Kris relevant again|
|Tower of Abyss||
In TOA Karl starts to fall off. - His Kit takes time to get going, resulting in longer clear times.
+CD decrease & Buff Reduction is helpful all around.
+Debuff Resist Rate is useful for protecting your backliner
|Celestial Tower||Raid||World Boss|
More of a situational Hero in CT; Karl's Passive & Shield are a good counter for certain Floors
CD Reduction is the only useful thing Karl has for Raid. He does make Eileene & Sieg less likely to be Burned aswell
+ Debuff Resist (Sieg; Eileene)